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About Me
Andres Romero
3D Artist
Bogotá, Colombia.
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I'm a 3D artist with Next-Gen videogame development experience
mainly as Highpoly/Lowpoly modeler and Texture artist. However, I also have knowledge in other 3D areas like Rigging and Render.
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I have been learning animal and human anatomy through the videogames development process, all of that reinforced with traditional drawing in my free time that I have as a hobbie but also as a learning tool.

Experience with character and level creation.​
Other areas that I have worked before are advertising and shortfilm.

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Skills
Modeling
Texturing​
PBR Texturing
Rigging​
Render

Software

3D Studio Max
Photoshop
Zbrush
Substance Painter
Unreal Engine

CV

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