top of page

About Me

Andres Romero
3D Artist
Bogotá, Colombia.

​
I'm a 3D artist with Next-Gen videogame development experience
mainly as Highpoly/Lowpoly modeler and Texture artist. However, I also have knowledge in other 3D areas like Rigging and Render.  

​

I have been learning animal and human anatomy through the videogames development process, all of that reinforced with traditional drawing in my free time that I have as a hobbie but also as a learning tool.



Experience with character and level creation.​

Other areas that I have worked before are advertising and shortfilm.



​

Skills


Modeling

Texturing​

PBR Texturing

Rigging​

Render



Software



3D Studio Max

Photoshop

Zbrush
Substance Painter

Unreal Engine


 

CV 
50237784_10156106790256274_6065669560659
bottom of page