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About Me
Andres Romero
3D Artist
Bogotá, Colombia.
I'm a 3D artist with Next-Gen videogame development experience
mainly as Highpoly/Lowpoly modeler and Texture artist. However, I also have knowledge in other 3D areas like Rigging and Render.
I have been learning animal and human anatomy through the videogames development process, all of that reinforced with traditional drawing in my free time that I have as a hobbie but also as a learning tool.
Experience with character and level creation.
Other areas that I have worked before are advertising and shortfilm.
Skills
Modeling
Texturing
PBR Texturing
Rigging
Render
Software
3D Studio Max
Photoshop
Zbrush
Substance Painter
Unreal Engine
CV

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